Post GameJame Fixes


The current version of the game is ready to be published once the game jam ends. I'm glad I was able to deliver a functional project that captures the atmosphere and core mechanics I’m aiming to develop further. This experience has been incredibly valuable for quickly identifying what works and what needs improvement in this type of game.

Lessons Learned

Due to time constraints, I wasn’t able to test the game with friends before submission. As a result, several issues became apparent after delivering the final build:

  1. Lack of in-game clues: The experience lacks sufficient feedback to intuitively guide players through the puzzles. 

  2. Difficulty identifying interactive objects: It wasn’t always clear which elements in the environment were interactive.

  3. Missing elements: One of the crystals and the table collider were unintentionally left out of the final build.

  4. Lighting issues: The sun was too bright from the start, making it hard to notice when it was actually activating the Sundials puzzle.

  5. Unclear desk puzzle: The logic behind this puzzle was not communicated effectively, leading to confusion.

Despite these issues, the game fulfilled its main purpose as a prototype for mechanics and atmosphere. I'm already working on an improved and more polished version.

What’s Next?

This project is just the beginning. I'm currently developing a larger-scale puzzle/escape room game, with multiple levels, a story-driven experience, and more refined mechanics, all within the same universe and visual style. If you liked the concept, I invite you to follow the development on my YouTube channel, where I’ll soon upload a video about my experience during this game jam, the challenges I faced, and the lessons I learned along the way.

Thanks for playing and for taking the time to read this devlog. There's much more to come.

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